Резюме: 3D Environment Artist
Over 6 years expirience in game development Both mobile and AAA projects.
SKILLS:
• Modeling, Sculpting and
Texturing Environment, props,
weapon, hardsurface and
organic assets
• Managing polygon count, texel
size,optimize Uv space, trim,
tile, overlap and decal sheets
• Good understanding of shape,
structure and silhouettes in
regard to modeling
• Creating modular invironment,
optimization assets, including
the effective use of color,
contrast, composition and
concept
• Working with photogrametry
and photoscan textures.
• Training and implementation of
junior 3d artists in the pipeline.
• High communication skills,
ability to hear and accept
criticism, responsibility, quick
learning and entry into the
project pipeline.
TOOLS:
Blender, Maya, 3ds Max,
Substance Painter, Marmoset
Toolbag, Zbrush, Marvelous
Designer, Unreal Engine, Unity,
Reality Capture, xNormal,
Quixel, RizomUV, Photoshop
Lightroom, Materialize